Captain Foresight

Made for GMTK 2026 by Ravenware


Lizards have taken over Earth!!

You're Captain Foresight and have the ability to see the future (for 12 seconds).

Go to each city, learn when lizards step on the right spot on the sidewalk, and zap 'em back to where they came!

(Try not to hurt any civilians. The paperwork is brutal....)


Controls

  • Space: Continue
  • A/D: go back and forward in time during your vision
  • Q/E: ZAP! the left and right sidewalk tiles


Credits

  • Tools: Godot, Affinity
  • Background: Yuliya Pauliukevich (Vecteezy)
  • Music: Pixabay
  • SFX: Pixabay + modified


Known Issues / Future Changes

I'll fix these when GMTK is over. Please report any that I missed.

  • The dog intentionally disappears after level 4. His bark is meant to introduce players to timing. The lore is he ran away to a farm upstate...
  • The game "ends" when the player kills all 44 lizards.
  • Some keyboard shortcut UI is missing on some levels.
  • I misspelled Foresight in the level screen. ðŸ¤¦
  • The background doesn't change. I plan to replace custom ones for each city.
  • Pedestrian sprites needs animation (Walk cycles are not something I can handle in a short game jam!)
  • I wanted to build a more interesting "intro" cut scene in a comic book panel style.
Published 24 days ago
StatusIn development
PlatformsHTML5
Authorravenware
GenrePuzzle

Leave a comment

Log in with itch.io to leave a comment.